What are the skills of dealing with the virtual and the real of sketch portrait? Next, Shandong art examination culture class training to explain to you.
1. Virtual and real processing area
Generally speaking, the area close to us in the picture should be painted a little more solid. For example, the middle part of the head and the area with the shoulders facing our side of the picture should be dealt with more realistically. Areas far away from us should be virtualized, such as the face with the head turned, eyes, nose wings, corners of the mouth, collar and back in the distance.
2. The relationship between the virtual and the real
In the picture, virtual reality is a kind of contrast relationship. Only when there is real can there be virtual. Only through the contrast between "big reality" and "big virtual", can we show the sense of space of the body and the sense of rhythm of the picture. For example, in the example, half of the model's face is in the dark side, and only when it is treated in a virtual way can the structure and details be included; while the other half is in the light receiving part, only when the structure is explained clearly can the details of the light receiving part be displayed clearly. It also strengthens the strong contrast between the real and the virtual, and creates a vivid atmosphere.
3. Virtual and real concerns
The light receiving area is often more realistic than the dark part; the structural turning area is more realistic than the transitional structure; the arrangement of lines is more practical than the wiping, and so on. These are the laws of virtual reality of the picture that we have rules to follow. We should pay special attention to the processing, and enrich the rhythm of the picture through the virtual reality performance.
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